Rigid Body Dynamics Library
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#include <luastructs.h>
Public Member Functions | |
MotionCaptureMarker () | |
Data Fields | |
std::string | name |
unsigned int | body_id |
std::string | body_name |
RigidBodyDynamics::Math::Vector3d | point_local |
A struct for a named motion capture marker.
name | the name of the marker |
body_id | the integer id of the body that this point is fixed to |
body_name | the name of the body that this point is fixed to |
point_local | the coordinates of this point relative to the body's origin in the coordinates of the body. |
Definition at line 65 of file luastructs.h.
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inline |
Definition at line 66 of file luastructs.h.
unsigned int body_id |
Definition at line 78 of file luastructs.h.
std::string body_name |
Definition at line 79 of file luastructs.h.
std::string name |
Definition at line 77 of file luastructs.h.
RigidBodyDynamics::Math::Vector3d point_local |
Definition at line 80 of file luastructs.h.