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Rigid Body Dynamics Library
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#include <luastructs.h>
Public Member Functions | |
| LocalFrame () | |
Data Fields | |
| std::string | name |
| unsigned int | body_id |
| std::string | body_name |
| RigidBodyDynamics::Math::Vector3d | r |
| RigidBodyDynamics::Math::Matrix3d | E |
A struct for a named body fixed frame.
| name | the name of the point |
| body_id | the integer id of the body that this local frame is fixed to |
| body_name | the name of the body that this local frame is fixed to |
| r | the translation from the body's origin to the origin of the local frame, in the coordinates of the body. |
| E | the rotation matrix that transforms vectors from the coordinates of the local frame to the coordinates of the body. |
Definition at line 94 of file luastructs.h.
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inline |
Definition at line 95 of file luastructs.h.
| unsigned int body_id |
Definition at line 113 of file luastructs.h.
| std::string body_name |
Definition at line 114 of file luastructs.h.
Definition at line 116 of file luastructs.h.
| std::string name |
Definition at line 112 of file luastructs.h.
Definition at line 115 of file luastructs.h.