Rigid Body Dynamics Library
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#include <luastructs.h>
Public Member Functions | |
LocalFrame () | |
Data Fields | |
std::string | name |
unsigned int | body_id |
std::string | body_name |
RigidBodyDynamics::Math::Vector3d | r |
RigidBodyDynamics::Math::Matrix3d | E |
A struct for a named body fixed frame.
name | the name of the point |
body_id | the integer id of the body that this local frame is fixed to |
body_name | the name of the body that this local frame is fixed to |
r | the translation from the body's origin to the origin of the local frame, in the coordinates of the body. |
E | the rotation matrix that transforms vectors from the coordinates of the local frame to the coordinates of the body. |
Definition at line 94 of file luastructs.h.
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inline |
Definition at line 95 of file luastructs.h.
unsigned int body_id |
Definition at line 113 of file luastructs.h.
std::string body_name |
Definition at line 114 of file luastructs.h.
Definition at line 116 of file luastructs.h.
std::string name |
Definition at line 112 of file luastructs.h.
Definition at line 115 of file luastructs.h.